On October 30, 1983, 12-year-old DJ Walters witnesses elderly Horace Nebbercracker confiscating a little girl's tricycle and scaring her away from his house. DJ has documented many similar incidents at the Nebbercracker house, which is across the street from his own. The same day, DJ's parents leave for a convention, placing him in the care of teenage babysitter Zee. Later, DJ's friend Chowder loses a basketball in Nebbercracker's lawn; the boys try to retrieve it, but Nebbercracker stops them. He appears to suffer a heart attack and is taken away by an ambulance.
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Zee's inebriated boyfriend Bones arrives. He reveals that, many years ago, Nebbercracker stole his kite. Bones also relates rumors that Nebbercracker ate his wife. After Zee throws him out, Bones notices his kite on Nebbercracker's porch, tries to retrieve it, and is devoured by the house. DJ and Chowder are attacked by the house when they investigate; the next day, they save young Jenny Bennett, who is selling Halloween candy, from being eaten by the house. Jenny calls police officers Landers and Lister, but the house stays quiet when the officers arrive, and they dismiss the report.
The trio consults supernatural expert Reginald "Skull" Skulinski, who speculates the house must be a rare monster created by the merging of a human ghost and a man-made object, only unbound when its heart is destroyed. Concluding Nebbercracker has died and possessed the house, the children construct a dummy child, filling it with cough syrup from Chowder's parents' pharmacy. They offer the dummy to the house to eat, hoping to put the house to sleep so they can find its "heart". Landers and Lister arrive and discover the stolen medicine; as they try to arrest the children, the house eats them, the children, the dummy, and the squad car. Separated from the officers, who seem to have vanished, the children explore the sleeping house's basement. They find all the stolen toys, and a shrine to Nebbercracker's wife, Constance the Giantess, whose skeleton is encased in cement. The house awakens and attacks them, but they trigger its gag reflex by grabbing its uvula equivalent, forcing it to vomit them outside.
Nebbercracker returns from the hospital alive, and reveals that Constance is the ghost. When he fell in love with her, she was an unwilling participant in a circus freak show, living in a cage and tormented by people throwing things at her. He helped her escape and married her. On Halloween, during the house's construction, some children threw eggs at her. Frightened and enraged, she grabbed an axe. When Nebbercracker tried to stop her, she stumbled and fell into the unfinished basement to her death, her body accidentally being coated in cement. Nebbercracker finished the house in Constance's memory, but her vengeful ghost merged with it, and she became the Monster House. For the next 45 years, he assumed a hostile demeanor to protect innocent people from her.
DJ convinces Nebbercracker that he needs to let Constance go. Overhearing this, Constance becomes angry, using two trees to lift herself from her foundation and chase the children off. Nebbercracker tries to comfort Constance, and explains everything is for the best, but when she sees he intends to blow her up with dynamite, she attacks him. Chowder uses an excavator to attack Constance and lure her into a pit in a construction site; she falls, but is not destroyed. Jenny lights the dynamite, and DJ swings out on a crane's hook with it, dropping it into the chimney and destroying the house. Finally freed, Constance's ghost dances with her husband for a moment before ascending to the afterlife. Nebbercracker thanks the three children for freeing him and Constance from their suffering.
That night, the trio and Nebbercracker gather at the house's still-intact basement, returning all the confiscated items. After everyone leaves, Bones emerges from the basement, unharmed, carrying his kite. During the credits, Bones discovers Zee is dating Skull. Meanwhile, everyone else devoured by the house escapes alive.
The original screenplay of Monster House was, in Kenan's words, "absolutely brilliant and laugh-out-loud funny". Due to his experience as a storyteller, Kenan decided to preserve all the characters and the tone from Harmon's and Schrab's story, but added the idea that the titular house was possessed by a soul, leading to the creation of Constance Nebbercracker and the house's backstory. To help him revise the script and introduce Constance and Horace Nebbercracker into the plot, Kenan brought Pamela Pettler after reading her script for Corpse Bride (2005). They worked on the script at her house, and to meet the established deadline, they finished a draft quickly and sent it to Amy Pascal at Columbia Pictures. As work on the screenplay was underway, in a few months of preparation, Kenan had assembled a team of storyboard artists led by Simeon Wilkins in Studio City, Los Angeles to put up rudimentary boards with scratch dialogue and temporal score, with Khang Lee and Chris Appelhans collaborating on paintings for the film.[6]
Game-Breaking Bugs were more prevalent in the earlier days of gaming. Many games that were made after The '90s seem so much easier because of the reduction in such bugs on average. It was also The Problem with Licensed Games incarnate, since several licensed games actually may not have been as bad as many people say they were... if not for game-breaking bugs that slipped past the beta testings (if there were any) and made them literally unplayable or Nintendo Hard.
The growing prevalence of Wreaking Havok (especially in the context of facilitating emergent gameplay) can often cause essential game entities to be launched or pushed into places outside the player's reach or destroyed through unexpected methods. The sheer number of possible outcomes makes this type of game-breaking impossible to fully prevent and even the few games lauded for their stability have an occasional hiccup for which the developers can only suggest reloading a saved game.
Note that the presence of one of these doesn't necessarily make the game itself bad; many programs have been quite entertaining despite horrible bugs. One should also probably keep in mind that a lot of bugs only occur in certain builds of the game. In today's market, where even console games can be patched, it's incredibly rare to have a game-killing glitch maintain itself for very long. The very worst of these can cause a game to be Unintentionally Unwinnable no matter what the player does (except, possibly through a counteracting Good Bad Bug).
Even the better educated classes cannot rise much above the red-nosedcomedian or the cracked-voiced variety artist or to visit nightlysome filthy so-called musical comedy or revue at a West End theatre,with courtesans posing as actresses, and low music-hall performers,introducing before a fashionable audience all sorts of vulgarisms andindecent jokes and styling themselves heaven-born actors and actresses,thus further insulting a noble profession.
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